warhammer warcry factions

Theyve also become more and more touched by the Warp powers they allied with, gaining daemonic comrades, as well as weapons, armour, and war machines imbued with unnatural powers. During the Horus Heresy, primarch Mortarion, lord of the Death Guard,made a desperate bargain for his legions survival but in the process doomed them all to eternal servitude to Nurgle. The Mindbound are the most basic fighters of a Cypher Lords warband. WarCry Compendium: Factions Hey :) Here's a compilation of all current factions that I've made. While technically part of the Masterclan, the Grey Seer fits with Verminus quite well providing some ranged attacks up to 7 range for 3/6 damage that can be further increased with the use ofConsuming Warpstone Token. You are of course free to build it however you like, as your games of Warcry are your own, however, you if want to build the scenery exactly as the cards require, please read the linked page before starting. Their weapon profiles: + Excellent abilities+ Good warband cohesion+ Good attacking stats, Low movement Could struggle with elite warbands Limited range capabilities. The Tarantulos Brood were first released in the Warcry: Red Harvest box set. They have only one weapon profile with range 2 and 4 attacks (5 both Aviarchs) at Strength 4 for 2/4 damage. Determine a point on the battlefield, every enemy close to it have -1 Toughness and Attacks until the end of the round. Slaves to Darkness is one of the legacy warbands from the Chaos Grand Alliance, you can play almost all miniatures from that range, except of course the original Warcry warbands. But thats it. All Flamers share the same ability:Capricious Warpflame that can do up to 6 damage to any enemy fighter within 3. Slaanesh is the Chaos God of excess, and while he has been imprisoned for centuries, portions of his essence transpire to the Mortal Realms in form of daemons. There are at least another 13 offshootfactions (mostly specialisedSpace Marine chapters) with their own models and rules supplements but in this guide, well focus on the 20 full-blown tabletop 40k armies, untangling 40ks futuristic tribes to help you find the perfect one for you. Hornshields are well-trained fighters, equally effective with sword, axe, or mace in hand, and form the hard core of their warband. As Amazon Associates, we earn from qualifying purchases. As a small bonus, this Venomblood has a move of 5 to compensate with his Toughness of 4. You'd pick one and go fight with every 3rd fight or so being a unique Convergence battle you had to fight and win to progress. Oct 18 2020. 5-0 4-1 or 4-1-0 At least 4 wins (the two previous tables combined) Clearbloods are the foot soldiers of the Splintered Fang; neophyte cultists who seek to prove their devotion to the Coiling Ones by slaying their foes with poison-dripping blades. Doomweavers are as dangerous in combat as they are fanatical in service to their deity. Thudding into battle on massive metal legs, bedecked in preposterous amounts of chivalric heraldry, pennants, and emblems, the Imperial Knights are quite literally medieval knights, except riding 40-foot-high robot battlesuits instead of horses. They top that with an ability to damage an opponent from a considerable distance. Read our complete Tyranids army guide to find out how. Ready to join the corrupt ranks of the Heretic Astartes? Daemons of Slaanesh is one of the legacy warbands from the Chaos Grand Alliance, in particular the daemonic side of Slaanesh followers. DnD alignment: Lawful Good. 15 Results Your filters: Warbands Chaos Legionnaires 35 Add to Cart Gift List Slaves to Darkness The Unmade 42.50 Email me Gift List Available to Order Temporarily out of stock Online Slaves to Darkness Corvus Cabal 42.50 Email me Gift List Available to Order Temporarily out of stock Online Slaves to Darkness The Splintered Fang 42.50 Email me He lost, and died but many of his traitorous Space Marines escaped, and have spent the last ten millennia rebuilding their power and numbers, and intermittently warring with the Imperials in the name of their chaos gods. They hurl barbed harpoons with unerring accuracy to impale their quarry. + very versatile abilities, most of them usable by everyone in the warband+ very strong and fast Leader+ good synergies between leader/champion and basic fighters via abilities, if the Leader goes down, you lack a strong damage source many fairly weak fighters lack exceptional Strength or Toughness on any fighters. The rulebook includes 12, and there are 36 of each Battleplan cards, meaning that you will have more options for setting up your games with the pack that you will straight out of the rulebook. Visually it is literally a bunch of snakes on a base, but it is one of the more interesting fighters among the Chaos warbands. Each god commands a range of lesser daemons small, large, fast, slow, some winged, some riding giant snails and highly dangerous greater daemons like Nurgles Great Unclean Ones. The Serpent Caller is one of the best fighters of the Splintered Fang warband. ThePackmasteris there to Crack the Whip, helping the Master Moulder to keep the beasts in line by giving them a bonus attack action. This ability has the potential to do an insanely high amount of damage as long as you keep rolling 6s. Hes not impressive in any way, apart from the fact that it turns into a Toughness 5 fighter if it is in range of the Signifers Stand Defiant ability, making it equal to an unbuffed shield Legionary, but with an extra attack. They also havedifferent loadouts available and that includes a leader: + Good ranged options+ Versatile with high mobility. + Good movement+ Structured hierarchy, each fighter has a role+ Synergetic play, No big damage dealers Not enough Nurgle. Except for the Fangleader they are both armed withRusty Halberdsthat provide 2 range, however theShieldincreases the Toughness from 4 to 5 losing one attack (2 instead of 3). The Pit Champion is the Leader of the Spire Tyrants warband. Not all offerings to the plague-idols are given freely sometimes, they need a good impaling first. The Harbinger of Decay is another debuffer. The Serpents fighter doesnt look like much. If you cant wait to launch bloodthirsty raiding parties of your own, read our complete Drukhari army guide for more info. Her unique ability, the Double Ensnaring Net, lets her pick an enemy fighter within 3, who is then unable to make move actions or disengage actions for the rest of the battle round. The Acolytes have a 10 range for 2 attacks (3 for the Adept) at Strength 3 and damage 1/3. Encampments give your warbands unique benefits, says GW, but the hostile nature of the Gnarlwood means that youll have to build a new one before long. The Warhammer Community post also explains Warcrys quests will require fewer battles to complete in second edition. The Rotbringer Sorcerer excels in debuffs with the ability to damage AND reduce the Toughness of enemy fighters down to 1. With multiple layers of defensive saving throws, itll take your opponent a lot of firepower to take out each Custodian, and ifthe let you get close, theCustodes exceptional offensive abilities and unique weaponry will tear through pretty much anything on the table. Slaanesh is the Chaos God of pleasure and obsession and his mortal followers are called Sybarites, each representing a particular trait brought to the excess. To properly induct yourself into the Adeptus Astartes, read our complete guide to Warhammer 40k Space Marines. The Inferno Priest can best be described as the sorcerer of the Scions of the Flame. GW explains the rebalance is one of three core changes to the new edition in a Warhammer Community post, and it claims the new edition builds upon the existing game rather than rewriting it from scratch. A cheap profile with no special abilities, he doesnt even have access to the Reaction His profile is in line with his cost: 3 attacks at Strength 3 for 1/4 damage. The basic fighters melee attack is as good as the one on a basic Ungor, but it also has 2 3-15 range attacks. The Starter Set contains the 3 decks from the Battleplan Cards and also a Terrain deck specific to the scenery in the Starter Set. The Night Runners instead are better used to poke enemies from distance with their 8 attack at 1/2 damage. On top of that for a Triple, they can fumigate nearby fighters for up to 3 damage (on a 3+). TheRaider Halfhorn has same wounds and melee profile as the Ungor Halfhorn, in addition to the same ranged attack of the Raiders and the Leader ability which can give you an extra move or attack action. It has Strength 5 that should enable to crack the toughest armours, and a good 2/5 damage. While few Legionnaires display visible mutations, Mutandors embrace the gifts of their dark master and combine mortal skill with daemonic power. Indulge yourself with our complete guide to the Imperial Knights army. The Untamed Beasts hail from the Jagged Savannah, a stretch of grassland dominated by stampeding herd-beasts and hunting packs of predatory monsters. It has 4 attacks and the warband signature Move characteristic of 5, but with only 8 wounds and a meagre Toughness of 3, he goes down easily. Here is the list, a quick video about it, and mention that all of the mortal realms will also be able to join the fray. Customisable 'Battleworn Style' Insignia T Shirt . Now that we've seen a little more about the background of the two new factions coming to the Eightpoints, we're left to wonder . They contain a selection of miniatures, along with the fighter cards and the warband abilities card. The Broodmaster is the only leader option available to this warband. In Clans Verminus, the Clawlord is your main leader option. Adepta Sororitas) are the militant wing of the Ecclesiarchy the Imperiums galaxy-wide state religion, fiercely worshipping the Emperor of Mankind on his Golden Throne on Terra (40ks far-future earth). Specially selected as children from across the Imperium, every Grey Knight is a psyker, with a battery of psychic abilities for killing enemies, defending themselves, and banishing daemons back to hell (for more info, do check our full Grey Knights guide). When they first launched Nighthaunt lacked subfactions entirely, however with the release of Broken Realms this has changed, with BR: Be'lakor providing two subfactions for the Nighthaunt - The Emerald Host and Reikenor's Condemned. Although Demolishers eschew heavy armour in favour of all-out offence, some carry shields into battle recognising their dual use as a blunt weapon. The Trueblood is the leader of the Splintered Fang warband. Warcry. They march to war alongside mighty reptilian beasts which resemble dinosaurs and pterosaurs. The Blissful One is the Leader of the Unmade, and perhaps more than any Leader among the original Chaos warbands, hes the most important fighter in the warband. The weapon profile is similar to the Blissbarb Seekers, with 1 less attack, exactly as for the High Tempter, making the only difference between the two units the lower Wounds and Movement and the fact not being Mounted they can go anywhere they please. Wielding a barbed whip in tandem with a parrying dagger, some Venombloods overwhelm their foes with a whirlwind of deadly, lashing strikes. His melee attack has 4 attacks and a good critical damage of 5, and his unique ability,Inferno, allows him to do some area damage (3) but nothing too spectacular. They were first released in the Warcry: Catacombs box set and then separately. Out of the 18 balanced missions, 6 are combat based, requiring removing either the leader or different deployment groups. The Mutandor with Beast Spear is an elite champion with a significative cost due in part to his 2 range weapon (the highest in the entire warband). Interestingly, despite being the maximum level a Khorne mortal can achieve before demonhood, their special abilities involve their loyal companions instead:Flesh Hounds Blood-dark Clawsrepresent the attacks of the little dog next to the version on foot, whileMurderous Chargerepresents the impact of the Juggernaut at the end of a move action. The Warcry Tome of Champions 2019includes all the details previously published in the Warcry card packs for the Age of Sigmarwarbands. Despite the appearances he is a decent melee fighter with 4 attacks for 2/4 damage, Toughness 4 and 18 Wounds. When an attempt to sway new followers fails, Hornshields rely on their thick armour and shields to defend against the Everchosen's faithful. He has 15 Wounds, which is a bit more than a standard Legionary but a bit less than the other specialists in the warband. The Broodmaster leads its warband with the fury and devotion of a fanatic. A move of six and six attack dice. The Demolishers come in 3 different versions, but the one with Flamehurler distinguishes himself from the group. The Warplock Jezzails long rifles have a single shot up to 20 range for 4/10 damage! The Barbarian Axe and Darkwood and the Barbarian Flail have a similar weapon profile of the basic marauder with the same weapon, while the Marauder Javelinand Darkwood Shield allow 2 range and an ability for ranged damage. On the tabletop, Guard armies customarily field bucketfuls of infantry squads, with company commanders expecting the vast majority to die before victory is achieved. Test your tactical skills with tightly balanced, tournament-ready gameplay. Like the cannon fodder of the other warbands, they are best thought of as precisely the pawns they are depicted as in the lore. You see, the Orks breed by taking over planets by force and seeding them with their fungal spores, which grow into more Orks, which spread to more planets, and so on. The warsmiths known as Armators craft the Iron Golems impervious battle plate and brutal weaponry. The Age of Sgimar warband packs that are available are: The Gloomspite Gitz boxcontains 10 Squig Hoppers, which can also be built as Bounders (or 5 of each including 1 of each boss)as well as 3 Sneaky Snufflers and the rules which are only available currently in this pack. + good damage on critical hits overall+ strong general abilities that negate enemy advantages+ fighters tend to have many attacks+ good options for immobilizing enemies, the synergy with Serpents now became much more expensive, The Unmade Warband is one of the original warbands at Warcry launch. The Gors are cheap fighters and have different weapon loadouts: There are two types of Ungors, those focussed on melee are divided in: TheUngor Raiderand itsLeaderversion, theUngor Raider Halfhorn, together with the Great Bray-Shaman, are the only fighters in the Beasts of Chaos warband with a Ranged attack profile. Experience a side of Chaos never before seen in Warhammer Age of Sigmar with a range of incredible new models. Warband overview for Death & Destruction here. There are currently 3 Age of Sigmar Warcry warband packs. While initially they tried to have the best of Ghur the traditional way with burning and soiling, they soon realised they needed something more powerful if they wanted to succeed. For a broader grounding in the game, you might also try our guide to every Warhammer 40k codex, our run-through of how Warhammer 40k detachments work, or our list of the Warhammer 40k combat patrol starter sets. Luckily, each individual Custodian is a fighting force unequalled by almost any other being in the galaxy meaning youll quite often see a tabletop army of Adeptus Custodes thats just a handful of miniatures strong. The Pit Veteran with Shield is an elite fighter, with 3 attacks with Strength 4 and 2/4 damage, that greatly benefit from being close to the Pit Champion when his +1 attacks ability goes off. The Myrmidesh Painbringers are the tankiest unit Slaanesh has ever seen. The Warcry monster expansionsarejust 2of the beasts and monsters added with the Warcry Monsters and Mercenaries Expansion Book. The Armator is weird. The Plague Drones are the fastest unit in this warband with 6 flying Movement that allows them to reach corners otherwise difficult. This is a living document and as new products become available, well list there here. Most warbands are made up of Chaos followers, but others come from other factions within the Age of Sigmar setting, each with their own goal. The first is to buy the specific Warband packs, which include the miniatures and cards for the warband. Leaping and climbing above the battlefield, they position themselves for the perfect ambush before striking mercilessly. TheGreat Bray-Shamans unique Double ability,Devolve, lets you move an enemy fighter closer to your Bray-Shaman, so if the shaman is standing next to your melee Leader or a pack of hard-hitting friendly fighters, this is a cheap way to single out a target you want to take down without getting too many enemy fighters drawn into the melee. +Good damage+Strong leader and champion with great abilities+great mobility, low Toughness overall fighters go down easily slightly expensive points-wise. They have only 8 movement but they can go past archways and doors. It also has access to Triple abilityPetrifying Gaze, which lets you do damage to an enemy based on a dice roll, and then subtract 1 from their Move statistic. Races are groups of similar factions. The Hellstriders are the heavy cavalry of the Soulfeasters. What about the Seraphon? Having imbibed their leader's most virulent concoctions and lived so far Bloated Ones are viewed with reverence by their fellow cultists. He has a whopping 30 wounds and a Toughness of 5, making him very, very hard to kill. The Preytaker is your average barbarian stereotype. For all the latest Warcry news and discussion, check it out. The Blissbarb Archer are the cheapest units of the Dark Revellers. With Toughness 5 and decent wounds they represent the objective holders, the guys that can get the job done. The Heart-Eater is the leader of the Untamed Beasts with an excellent damage output (5 attacks at Strength 5 with damage 2/5) and a comparable cost. All warbands have their own abilities table, and warriors have access to any abilities that match the runemarks on their character cards. Their melee profile instead changes depending on the weapon chosen and the leader: TheFluxmastercan fly and useBlue Firefor some random ranged damage. Warhammer Community is the home of Warhammer on the web your central hub for the latest previews, top painting and modelling tips, tactics, lore and more. They are also the base troop for Clans Pestilens. The starter set was subsequently . The poster boy of Total War: Warhammer, Karl Franz retains his spot as one of the premier factions in Immortal Empires. Both can increase their damage by 1 with the use of a Double. Nurgle is the most jovial of the Chaos Gods, always eager to spread his gifts to the entire world. Get the full lowdown in our complete Chaos Knights army guide. The Spire Stalker is a mid-tier fighter in the Corvus Cabal warband. The Mindbound with Double-bladed Sword is mostly the same as the regular Mindbound, but it has a 2 melee range, one less attack, better critical damage and access to the abilityLow Sweeping Blow(Double), which works likeThrowing Stars and Chakramsdamage-wise, but foreachfighter within 2 inches of this fighter. They share same Movement (10), Mounted trait, decent Wounds (20, 25 for the leader) and weapon range (2). Now quests work more like a Path to Glory quest. Narrative Play opens up some interesting scenarios and players can take it even further with a detailed campaign system where warbands can receive upgrades and capture spoils after each game. Each Shatterer longs to forge their own hashutaar the great brazen war helms and earn their place among the elite of the Horns. Notably, they do not have any special ability and differ only for the weapon profile: The Gloryseekers are your basic infantry and also the cheapest unit in this warband. The Tarantulos Brood worships Chaos as the Eightfold Watcher a shadow-dwelling, arachnoid presence. Faction Bulwark (Triple) The Lady's Blessing: Until the end of the battle round, count each critical hit from attack actions that target this fighter as a hit instead. The Pit Fighters are the most basic fighters of the Spire Tyrants warband, and this version can be built with either a Punch Dagger which brings it up to 4 attacks (which is great for a low cost fighter), or a Spear which gives them a range of 2 but one attack less. The entire Convergence system in 2.0 has been replaced. Armed with weapons second in size only to those of the Slaughterborn, the Proven fight furiously to further their own standing and for the glory of Dark Gods. The Shadow Piercer is the Leader of the Corvus Cabal warband. High wounds, average Toughness (4) and good movement (6) makes them a versatile unit. Previously Chief Germanist for Green Man Gaming. He is both very fast and very, very deadly: he has an impressive Move characteristic of 8 and 5 melee attacks with a critical damage of 6! This is the definitive ranking of what's good in Warcry and you totally have to ignore everything else and solely follow this list.00:00 Intro and 1st Princi. The Chaos Legionnaires are the first individual box released for Warcry since it moved to the Realm of Beasts of Ghur. Attack rolls are streamlined into a single roll. They prize savagery above all else, and any who oppose them will soon come to know it. His attacks are just as extreme as his defence. In truth, they swear allegiance to Belakor alone, and work behind the scenes to sway sympathetic allies to the Dark Masters side. Well look at both the Iron Golems and Untamed Beasts in the faction discussions below, but both are great beginner warbands for Warcry. The Iron Legionary with Bolas is a slightly more expensive Legionary with a 3 ranged attack thanks to his Bolas. The Aviarch is the unit Leader and an extremely versatile option. The Poxbringer is now much cheaper, despite being the only ranged option in the warband with 2 Attacks that can reach 7 for 3/6 damage. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table. Complete all the Convergences and you'd win your prize. They are born in the never-ending bloodshed of Varanspires arenas and they claim to be Archaons chosen. The Infernal Enrapturess can reduce by 1 (to a minimum of 1) the number of attacks of all enemies nearby compensating the overall fragility of the Soulfeasters. Daemons of Khorne is one of the legacy warbands from the Chaos Grand Alliance, in particular the daemonic side of Khorne followers. This means that opportunely buffed he has a greater damage output than the Varanguard at a fraction of the cost. They have 26 fighters of which 12 are leaders. They released Warcry rules for existing AoS factions later. Want to start a knightly house of your own? Surrounded by mainly human enemies, Karl can pretty reliably build up a strong foundation, before having multiple choices of where to branch out. With Toughness 4, they are some of the most resistant in the warband, combined with the 20 wounds (25 for the Hellreaver) and the 2 weapon range. The Guard fight in gigantic formations of lightly-armed and -armoured infantry, massed artillery, and mass-produced tanks made as cheaply as possible from ancient blueprints nobody even understands any more. Few servants of Chaos respect anything besides raw strength, making the brutal Hornhelms a useful tool of persuasion in the Dark Master's schemes. "We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Sloppity Bilepiper is the fastest leader (only behind the Plague Drones and Nurglings) with 4 Movement. Strange and powerful warbands make the long journey to the Gnarlwood, drawn by tales of the Ravening Ruin and the wondrous artefacts that lie within. all the rules needed to play games the different factions in Warcry at of Warcry. Their melee attack is also above average, with 4 attacks at Strength 4 and damage 2/4. The Viceleader has the same ranged attacks of the Epitome and only 1 attack less in melee (5) becoming herself a prime choice for theLocus of Excruciationthat brings her Strength to 4. I made it for you!Learn more about the site and my mission here. This time it is Aqshy, the Realm of Fire. It is their duty to seek out and pulverise enemy champions with their spinecrusher mauls. Most members of this faction look like normal humans workers, miners, farmers, guards but are in fact alien hybrids, slowly infecting the population on behalf of their unseen Tyranid masters. Want to consume the entire galaxy at the head of a murderous Hive Fleet of your own? There is only one roll, which combines the rolls to hit, wound and any saving throws into a dice throw. Mirrorblades are elite duellists trained within the sword-colleges of Nochseed. Aside the amazing sculpt, he is also deadly in combat with a Move characteristic of 8, 5 attacks that do 2/4 damage. 1card from each deck is drawn and combined, they show players how to set up scenery, where they can set up their force, how the game is won and a random effect for the game. Clan Skryre is a powerful ally to have because of the invaluable support that their weapon teams and warp magic can provide during a battle. These shielded warriors are the backbone of the Iron Legion, forming a wedge of impervious metal that grinds relentlessly over the enemy and crushes them to bloody ruin. Feldherr offers a range of Warcry warband and starter set transport and storage solutions. : The Hellstrider with Claw-Spearhas 1 attack less than the leader, while the one equipped with Hellscourge increases his range to 3 for 4 attacks at Strength 3 and damage 1/3. Equally able in ranged and melee attacks, his special ability,Running Death, allows him a bonus move or disengage action and +1 to critical hit damage. YouTuber Always Strikes Back also claims the box will cost 140, but they guess the American box will cost $220. If the strength of the weapon is equal to the toughness of the target, you need a 4, 5, or 6. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up." Hengist Stonebelly, Dwarf Longbeard. Rounding out the set to ensure you'll be ready to play Warcry: Catacombs from the get-go is an ever-handy 12 range ruler, 18 dice, and a double-sided card token board containing more than 70 pop-out tokens to keep track of the action in-game. Warhammer+. You have many weapon options roughly divided in 3 melee options and 3 ranged options. The Stormfiends are the most expensive Skaven unit and also some of the biggest hitters of the entire game. Here are all the current Warhammer 40k factions: Sisters of Battle Adeptus Custodes Adeptus Mechanicus Astra Militarum Space Marines Grey Knights Imperial Knights Chaos Space Marines Death Guard Thousand Sons Chaos Daemons Chaos Knights Orks Aeldari Drukhari Necrons Tyranids T'au Empire Genestealer Cults Leagues of Votann Sisters of Battle The Thrallmaster is one of the more powerful Leaders among the original Warcry Chaos warbands. Even their weapon profiles are relatively dangerous: + Strong and tough fighters+ Excellent Quad and Leaders Triple ability, No ranged options Subjectively ridiculous names, Warcry Warbands for Death & Destruction: Overview, Hi, I am Peter Thuborg and this is Age of Miniatures, I hope you enjoy the content. To compensate the latter can shoot up to 15 away with the other 2 attacks at Strength 5 for 3/6 damage. The chaos beasts are included in the set because they are sometimes drawn by the Twist cards. They wield twin duelling blades with dizzying speed, slicing their foes apart piece by piece. Kill Team. He has a good profile with 4 attacks at Strength 4 for 3/5 damage and good survivability with Toughness 4 and 20 Wounds. With Toughness 4, they are some of the most resistant in the warband, combined with the 20 wounds (25 for the Hellreaver) and the 2 weapon range. Most new Warhammer 40k players start with Space Marines, and its easy to see why. Encroaching from the great black beyond the galaxys edge, the Tyranid Hive Fleets are creeping further and further across it, consuming biomass andbreeding as they go. In the 40k era, every last Death Guard Chaos Space Marine is a walking vector of the plague gods disease, riddled with every infection imaginable and kept alive only by Nurgles otherworldly magic. And there you have it - the complete contents of the new core set! So coated in the mire's contagions are the bilewood trees, that a single scratch from their bark can cause lesions and abcesses instantly. Nine-foot-tall genetically enhanced super-soldiers, the Space Marines a.k.a. Theyre tough to kill thanks to their Void Armour, which reduces the armour piercing power of incoming shots; their less-armoured basic Hearthkynwarriors and turtle-shelled Einhyr Hearthguard elites can flex into various roles thanks to a good choice of potent guns; and theyve got very solid vehicles to ferry troops around, providing withering heavy weapons fire. 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