ck3 best kingdom for playing tall

You have easy access to Crusades, or any number of little islands you can set up dynastic duchies in under your King's protection - or your own if you are ready to strike your own path. Keeping your heir alive is the most important objective. Even developing the best region there Kiev really high doesn't really increase research speed, because there are still over a hundred counties with 1-4 development. Maybe you want to zoom by at speed 5 and ignore all that crap? Stewardship points are absolutely essential to a tall build, and every ruler should probably at least dip into this. The downside to this is that you do end up losing quite a bit of piety. There's no cornerstone Holy Roman Empire like 1066. You only get bonuses from counties you directly control - if you give them out to a vassal you will lose them, and the vassal will get it instead! For now, since you don't own your capital, don't worry about Increase Development with your Steward. Marry your chosen heir to women with those traits, marry your daughters to men with those traits (though don't forget about the occasional strategic alliance, especially in the early game). Another bonus to keep an eye out for is the decrease in construction cost and construction time. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. In tight wars, this may be a necessity. I did a run with Genoa that was pretty great and a good tall run as kingdom of Sicily and one of Kingdom of Burgundy. They usually will not have enough money to start building, but after you hit level 2 City/Temple, they tend to start building themselves more regularly. Havent tried Creta yet, but that might be fun as a vassal to the byzantines/ abbasids or trying to survive them + egypt. Easy to form Kingdom of Mali, but hard to reform religion however and you're tribal. Most players start Crusader Kings 3 with a big ol bucket of paint and try to completely cover the map in the colour of their nation as fast as possible. Just go to terrain mapmode. For example Russian. Select a Core Duchy with many Holdings, 4. However, Temples will give you consistent income throughout the game and the Bishop can also improve the Temple on their own. This is western Africa. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This seems like a no-brainer, but you actually need to pay attention to your holdings if you are in an area that has raiders. Amazing duchies are for example Bulgaria, also the other Bulgarian and Serbian duchies around it are amazing. Playing tall gives you the stability to really delve into your neighbours politics, and the wars you wage will have very different goals than the normal expansion-based CK3 game. Got me thinking what are some other fun, challenging starts for a tall playthrough? See our other Crusader Kings 3 Guides for more information on how to get started if you are a new player. The other method is to marry one of your daughters to the potential Steward that you found on the character finder. You should definitely aim for be one barracks and two Man-at-Arms, but you might want more depending what Ajaccio builds. However, temple holdings can actually be a fairly decent investment if you have extra money. Since you are heavily investing into more buildings, having a reduction in time and cost can go a long way to speeding up growth. You will likely have to dip into Learning Lifestyle and grab the Prophet perk under the Theologian tree (three down on the left) for -50% Faith creation, as well as go on several pilgrimages/crusades to get enough piety. It's just a matter of difficulty, but any player that focuses on building up their duchy (even without worrying about their culture development) will come out better than the AI. He can usually only manage 4-5, so he will give some away. A good Steward can speed up your Development growth and can also greatly increase your gold gain if needed. I liked being able to slowly grow some backwater place into the richest most developed area of the world, but it's just not possible in CK3. Are there farmlands (provide more wealth)? Bohemia: Another easy kingdom with massive amounts of baronies, surrounded by mountains (and also enemies). That will protect from anyone as nobody wants those lands, and the Kingdom of Hungary/Pannonia is the biggest kingdom ever. Every game can be different because in 867, Europe is in real turmoil. The Rule of Land Pioneers Beginner Guide and Tips, Conquerors Blade Best Starter Units 2020, Conquerors Blade Top 10 Strategy Tips for Beginners, Crusader Kings 3 Succession and Inheritance Tips, 1. Always make sure to monitor your holdings when you set the game to higher speeds to make sure that you can raise your army in time to defend your land. I can't give my heir ANY title at Is (Fast) expansion possible with Taoism Faith? Like before, ally and help them win the inevitable wars that follow your conquest. There are other stewardship traits like Just and Greedy, but they come with negative outcomes. This is a strategy where you only focus on building tall which means just investing all the money into your own lands and only improving what you already have, which means that there isn't a lot. When you ally someone, fight their wars ! The last factor is development and medium development in your culture. So far the only one I have found is the county of Madurai, with seven holding slots but no special buildings, so I am wondering if anyone has found other places good for building tall. Religion: Less important, but if you are a heathen Christian next to the Abbasids, you are going to have a bad time. I liked being able to slowly grow some backwater place into the richest most developed area of the world, but it's just not possible in CK3. The exception to this is probably Mali. It just depends what goals you are after. The most important factors are how many castles you can have in a duchy since you can only hold 2 duchies yourself. Final thing to note is that you should choose a starting character that has lands with a large number of holding spots. That will protect from anyone as nobody wants those lands, and the Kingdom of Hungary/Pannonia is the biggest kingdom ever. There is a lot of "best duchies" out there for playing tall, you can find them easily enough by searching this sub or the main Paradox forums. Sometimes my army is away, and another army comes knocking, so I will throw down 800g just to form an army to kill one stack that is trying to siege my capital. Right next to Germany. You can start as the Keita guy, just take land from ghana early, convert to sonnike, keep religion, the middle one is best, especially with Jenne as holy site and your capital. Personally, I prefer the vassal start, as it gives you a safety net against neighbours and you can spend a century or so playing internal politics and wars. Choose any culture you can be the leader of, like Magyar or Russian, you can even take Trencin for a gold mine, it's weird but if you don't cross the carpathians you can have a strip of land just outside and Nitra. (Edit: see comments below for some good advice on inheritance) Once you conquer Bastia (watch out for enemy alliances here), you will automatically become vassal to the King of Italy, and 250 gold later you will be Duke of Corsica! Hey, I generally like a tall playstyle, and in ck2 I loved playing Venice and building so tall that Venezia alone rivaled entire empires in terms of income and troops, so I have been trying to find good counties for building tall in ck3. Not the richest province but pretty fun positoion and you can get either Sicily or Sardinia pretty easily. An interesting playstyle from previous Paradox games is the idea of playing Tall instead of Wide. Then your sinful followers will have to pay you to enter heaven.. 6. Normally a tall gameplay results in player staying small (at least contiguously) and intervening in neighboring politics to steer the outcome of the world. Right in the middle of Germany. Eventually, you will want to create your own religion with Warmongering/Pursuit of Power, so you can just launch wholesale Kingdom claim wars without marriage. Depending on your starting character, you may or may not be the Cultural Head. If you want a special challenge though, forge ahead! If you are a Duke, you should begin to have a few visitors trickling in that have decent Stewardship stats. KijinGaming is dedicated to creating beginner-friendly guides and reviews for strategy and management related games. It takes several hundred gold for you to construct a building for your vassal but the end result is they might pay you 0.1 more taxes (at 25% tax rate) if you are lucky. All rights reserved. Stewardship Lifestyle: Honestly there's a lot of stinkers in these trees, but you want the stewardship and domain limit bonuses. Mercs give you a lot of flexibility. More generally, you should still be going to war fairly frequently. The list goes on. Help out your dynasty members. I have had wars where I spent like 2000g on 4500 mercenaries for 9 years, increasing my army size by 50%. Cookie Notice One of the buildings that is recommended is the one that increases holding tax by 10% in only that Duchy. He often does, but sometimes doesn't. It is a complete waste of money and you wont see any return on it. Invading armies get a landing debuff that makes it easy to defend. As in, you'll only ever hold that one county, or just the best ones with a lot of slots and unique buildings? You have two money goals for these first years. You're rich beyond your wildest dreams, but sometimes those big nasty kingdoms next to you think you are weak. Of course, you can play tall without a focused culture (you can play in whatever way brings you joy! A lot of shit happens in the next few decades. Then also the terrain. Alternatively, you can also seek out the Celibate trait to reduce fertility. Holland, either start. You are probably around 230, but you will need to ensure you have the armies to siege the capital of Ajaccio while suffering attrition, using the survivors who defeat the Ajaccio army. If it's not a good stewardship one, you might want to restart. I stubbornly refused to give up counties though. The game does not pause nor slow down when you are getting raided and the results can be devastating. Britanny: The Duchy is also a kingdom, backed up against the sea with an easy ally (West Francia). Overall, focusing on one single Duchy becomes more efficient with the Tall playstyle and allows you to expand faster. Small focused culture (Czech). However it is not easy to play tall everywhere. Once you are the Cultural Head and have a income of at least 9-10 gold, it may be a good time to consider switching to a Learning focus for educating your Children. You will use your Suffragan Bishop to fabricate a claim on Ajaccio. If you find that you are maxed out, then start working on another County to include in your core. Don't forget to upgrade not only your castle to level 2 when you get the tech, as it's not super apparent the way building upgrades/slots are. Bohemia is pretty fantastic though. Some are locked to certain terrain types (e.g. Valve Corporation. I go for wealth focus (+10% monthly income) as you will need that. Britanny: The Duchy is also a kingdom, backed up against the sea with an easy ally (West Francia). But, once you have the ball rolling it gets easier and easier. in one of my plays there was an option to form a 3 duchy custom kingdom inside it, but normally nobody will be able to take all of it and form it, so it's like a dumb wall of protection. I usually just stick my steward onto my capital County and let them continuously increase my development. Each point in development increases a county's supply by 150, and for Feudal/Clan rulers (hence why Tall Tribal is more difficult) it increases taxes and levies by 0.5%! Other vassals or other realms will come for you, and you need to be ready. Yes, you spend a lot of money on buildings, and you will not be launching huge foreign wars to build an Empire, but you will still be going to war. Since you don't want to expand your actual realm borders through aggressive wars, you will instead be focusing on expanding your dynasty control through aggressive wars. (usually they die). Any duchy can be played tall! Even if your heir has 5 Prowess and is unlikely to be sent off, still go through the process of Forbidding them from becoming a Knight. Plus if you're feeling like playing just a little wider you can conquer Sicily and Mallorca and have yourself a little Mediterranean empire. If it's not apparent from above, do not spread your culture, as this will dilute your average development. West Franconia: Lots of counties, not so great on culture/kingdom front. This is a long ways away, but if you still have say 3/6 counties for your domain limit, you will want to take over some baronies. I have used this to beat armies twice my size. This will cost around 75-100 gold, so be ready for it. I'm a relatively new CK3 player, Press J to jump to the feed. These are duchies with lots of counties, or highly defensible, or very rich, or all three: Holland: Defended by rivers, enemies often have to land from ocean making them vulnerable or cut across rivers to attack you. Securing alliances for power and war-time allies is less important in this situation. I like text heavy guides that you can follow along as you play and read over more than once.. so.. Be warned. Please feel free to add to, comment on, or outright correct anything you see here! I found eventually you begin to have waves of investment that stop when everything you can build has been built, and you're waiting on the next tech unlock. There are a few reasons you may want to restart at the beginning: One, if you didn't start with any perks in Stewardship. Small, focused culture (Dutch) for development. If she cheats on you, she will admit it. This means you have to be planning ahead. For someone playing Tall, losing even 1-2 holdings can be enough to cripple your growth for the next decade. I tried forming a small kingdom in India aswell. Avoid more than 2-3 Heirs However, this does take a bit more time and there is no promise of actually obtaining a good Steward. Venice is also a good potential ally, but their rulers usually inherit old as they are a republic and don't last long. If you start as a vassal, you might be supporting other vassals claims, or supporting whatever whackadoodle war your Duke/King gets involved in. This is a difficult start! If you are in a Theocracy, the tax rate is approximately 50% for your Bishop as long as they have a good opinion of you. Once your holding has been sieged down and looted, you get hit with a fat 50% reduction in income for several years AND a decrease in control. Defensible. You can climb your way there through the Duchy of Corsica, then look south to Sardinia, all under the protection of the King of Italy (if he survives!). When he dies, his titles will likely get split up among much easier to manage sons. Building up your counties is probably the most important and central aspect to a Tall playthrough, but it often requires some careful planning and forethought. You need to get independence, but both Lothaire and Heinrich will almost certainly face independence wars early in their reign that you can piggy-back on. You want your allies to be successful so they can continue protecting you. Sardinia is nice to play tall, small insular kingdom, own culture and a good position to install your kinsmen at various kingdoms and duchies. This is a guide and playthrough for playing tall in Crusader Kings 1.2.2. Bohemia one of the most op regions in the game. The worst are those with almost no development and a lot of provinces. 9/15 Maharaja Bhoja Of The Pratihara Kingdom. Make sure to identify buildings that boost development and build in your capital. Northwestern Europe. It's worth getting all of them, but I usually beeline for Extort Subjects and War Profiteer in Avaricious, and then the building cost/time modifiers and Divided Attention (+2 Domain limit) in Architect. First, a couple of points about the decisions to make when deciding who to play. The game deserves praise for its impressive graphics and visuals, plus a great soundtrack. Please follow us on Twitter here to stay up to date with all of our content. The process to this involves strategically constructing buildings, improving development, maintaining land upon succession, and rapidly researching technology. Hitting C and trying to find a Steward can be difficult especially since the ones with highest Stewardship may not have an interest in joining your Court. Zachlumia and its 8 baronies is nice for sure, but I think Rome is far better. Also fun was king of Croatia! All you need is 250 piety and a decent opinion from the Pope and you will receive a healthy sum of gold (usually between 125-250ish). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Developments effect on income is not nearly as good as directly receiving gold using your Steward, but the end goal is to out-tech your opponents. Valois, the capital region of France. The boosts you receive from development may not seem like much at the start of the game, but once you unlock higher levels of development you will begin to see your income rise substantially. Small focused culture (Czech). It finally happened! Sorry, you won't conquer the world with 8 counties, that was a click bait lie. Sometimes I just buy mercs because I want their men-at-arms regiments to counteract my opponent's and make them feel bad. Nothing worse than giving out a county to some whelp who uses all your investment to rebel against you in a generation. If you dont though.. more fun to be had! Compatible traits will improve the final quality of education that the child receives. Zachlumia, which is on the coast of Croatia, has eight holding slots, which makes it a perfect county for playing tall. Start thinking about alliances. vegano-aureo 9 mo. For starters, most kingdoms in this area have great resources and . I personally prefer to only use the disinherit mechanic, or fight it out in succession, but there are other cheesy/not cheesy ways to do it. If you are an Iron player, I would aim for a 16 year old ruler with Midas Touched (Top Stewardship education) and Quick (Intelligence level 1 trait). However, this method carries more risk and you should usually go with the divorce method. Saw a youtube video of playing tall as Wales it was awesome. Higher garrison count means the raiders need a much larger group to even begin the siege timer. West of Italy. For more information, please see our Don't be afraid to go all in - make a farmland county only have development/gold income buildings. Hire Mercenaries! You will need all the points you can get from traits and lifestyle. Keep your Marshal on Organize Levies for that boost to take out Ajaccio but you may have to switch to County Control. Choose Wealth focus for Stewardship. Manding/Bambuk: Gold, gold, gold. Due to the need to expand, it is often times very easy to overlook or even ignore the idea of taking a break to develop your Holdings. You are a minor scion of the Bonifazi Dynasty, outclassed by your cousin Duke Adalberto of Tusacny to the east, and Count Berardo of Siena. One of the easiest methods is to constantly monitor the Court tab for new visitors. There is an argument for hanging onto Duchy Capital Counties instead of being all centered into one Duchy. Once you have only 2-3 heirs, you can either manage your succession as per our Succession and Inheritance Guide or just disinherit them once you are close to dying. Like mentioned in our Beginner Tips, asking the Pope for Gold is one of the easiest early game money making methods. Keep in mind that domains also include the number of castles you can hold (and temples if your religion allows). If you already constructed all of the gold buildings, it is a good idea to invest in the building that increases Fort level and provides increased garrison. Build Temples and Increase Bishop Opinion, Project Hospital Guide and Beginner Tips 2020, rusader Kings 3 Top 10 Tips for Starting as a Count. Look at which buildings can be built in your baronies. But I will complete both with most rulers, with Architect usually first if I'm in a building phase. The prestige cost is relatively easy to sustain since you will only have to use that function 1-2 times. Your capital has a silver mine and it's a 2-duchy, 8-county kingdom that you can hold directly. I recommend getting Cutting Cornerstones and Professional Workforce under Architect, before switching to the Avaricious tree. Once you have built up your Castle that holds the county, start building up your baronies. in one of my plays there was an option to form a 3 duchy custom kingdom inside it, but normally nobody will be able to take all of it and form it, so it's like a dumb wall of protection. Like mentioned above, improving Development is more beneficial due to the increase in research speed. I also really like starting as a minor Cadet House - it's hard to find one in a good position! Make sure your spouse has high stewardship as well, but you may want to consider making her honest. When you have the gold, start filling those county slots with Cities/Temples/Castles. This is going to take a few years, so you can speed it up, or keep an eye on your cousin the Duke of Tuscany (your liege), the Karling kingdoms, or whoever. I would also suggest temporal faith leader, choose Communion, and make a lot of things sinful, seize control of holy sites to declare yourself Pope (or whatever). Some of the best duchies have also farmland. The first 10-20 years will be the most dangerous, and you want to ensure they win the civil war or peasant rebellion. Temples have a higher max gold income than Castles and will not count towards your total Holding limit since they are held by the clergy. There is a mine in Caslav. I have never followed a war more closely than my Duke House leader supporting a rebellion against the King whose power protected my far flung county from invasion. Tribal/Clan starts. and our Whenever you marry, your spouse shows up on your Council and gives you a bonus to your stats based on theirs. Eventually, as you push out more and more sons, these points will come more and more quickly. It's on top of a river so fast transport, hard to siege as it's a water cross, and sonnike is best combo with sanguin? I would recommend getting Plenary Assemblies for the Crown Authority and the ability to revoke titles. As a long term strategy, building temples will pay off more and have less risk than creating Castle vassals. If you can find one on the Duke, you should modify your feudal contract asap to get Title Revocation protection because you never know what the future holds. Crusades are a great way to install your dynasty on thrones, but make sure you have the army power to contribute sufficiently, and the piety (500) to target some place other than god-damned Jerusalem. This list is a mix of things that are essential to playing tall as well as suggestions of goals for playing tall. You want to focus your economic wealth only into those counties that you control, and will control for the generations that follow. Keep track of which buildings you are constructing - do they have a special unit bonus (like archers or spearman or light cav)? Marry a woman with high stewardship - your spousal bonus will also help your domain limit problem - and do the same for your chosen heirs. Privacy Policy. Prioritize Gold and Development Buildings, 2. I wanted the King to win, but also wanted my dynasty to grow and didn't want to see their title get revoked. - crusader kings 3 playing tall guide" i show you the best way to make money in crusader kings 3, ck3 making gold can be pretty tough and playing tall in ck3 is probably the best. Otherwise you will check back and some yahoo karling will be on the throne instead. Usually there aren't any, especially early on, but you never know. Within a century or two from start, you buildings expansion, plus development growth, plus tech advancements leading to building upgrades, will cause a significant difference in money and levies compared to your neighbours. There's a lot of potential here depending how the Karlings pan out. Best duchy is entirely subjective (you will see my pick below), but here are some contenders. Prioritizing gold at the start of the game helps speed up how fast you can construct buildings in your Counties. Don't forget that if you own every county in your duchy, tyranny matters a lot less. There will never be any need to take them off this. So I did nothing, but I was glued to northern Italy as it burned for half a decade. Small focused culture, and you can convert to Krstjani Christianity, with unique Christian holy sites. Can it form a Kingdom? Normally they're okay, but with focused and targeted bonuses, they will be much more powerful than anything you will encounter from your opponents. Follow the steps above to solidify your economy/military in Corsica and Sardinia, and set some goals for yourself, but don't be afraid to make mistakes, restart, or just play another Tall Duchy entirely. Early on, you need to identify where your capital county will be (generally the capital of your primary duchy, so you have that Duchy building), and that will be your capital for the entire game. A result of this is that you end up with fewer new Counties and Duchies that can be granted to your other children. Small, focused culture (Breton) for better development. A game of incest, scheming, political marriage and a whole lot of power plays. Stewardship and Stewardship Lifestyle Traits increase your gold income by a ton and is very much needed to sustain your construction. Like mentioned above, Bishops give you 100% of levies and 50% of gold if their opinion of you is good. Assume that the AI will do nothing useful, so if you want to be safe, you should have the numbers to fight the primary enemy alone. You won't need the later ones right away in Architect, but that early bonus to building is well worth it. You don't want to have to deal with vassals or claims that might start wars against you. The South Asian realms in Crusader Kings 3 are a great place to start the game. Playing Tall means that you will not be focusing on expanding your realm as much as playing Wide. Farmland terrain is the best and the most rare. Focus building up counties you know will always be inherited, and ignore ones you think you might have to give out to vassal or a second son. It is a very slow process and there typically isnt too much of a reason to switch them off. Mountain baronies have different options than farmland baronies, or forest baronies, or desert. Build not only for money/levies, but also considering where you might be attacked, or where you might never be attacked. Try to get a better son with whatever traits you can inherit from your wife. If you are not the cultural head, the Learning and research focus will not be as useful as the extra gold. Choose the higher of the two stats and also take into account the childhood trait as well. Sometimes I just marry a son or matrilineally marry a daughter to some far flung realm just so I can check back on my dynasty in Persia in 100 years to see how they did. And when/if you form your own religion, you can easily pop out to Santiago, Rome and Jerusalem to claim your rightful place as Pope. From here on out, things get a bit chaotic to predict. A county with two baronies is a very different experience then one with say, 6 baronies. The most common way that your characters die is in battle if they show up as a Knight. Marry for high Stewardship and set to Manage Domain, 11. This does mean you need to claim the House head title before you can disinherit! you wont have farms in a mountainous terrain), but there will definitely be a few that offer some gold boost. The best way to do this is to marry your sons to daughters with claims that you want to push. It can take a while to overcome Ajaccio, but once you do, fabricate a claim on Bastia. 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ck3 best kingdom for playing tall